About Arludo
Arludo is an Australian company on a mission to ignite scientific curiosity in primary school students — through games, challenges, and real science.


What Is Arludo?
Arludo is an Australian company dedicated to creating innovative video games and science challenges that engage and inspire students to see the value of science in their everyday lives. By transforming traditional learning into interactive, hands-on experiences, Arludo helps students actively explore scientific concepts. This makes STEM education both accessible and exciting for students of all backgrounds.
- Founded at UNSW Sydney by Professor Michael Kasumovic
- Designed for students of all genders, ages, and socioeconomic backgrounds
- Develops critical thinking and data literacy skills
- Builds confidence in STEM — seeing every student as a capable scientist
Our Mission
Ignite Curiosity
Make science genuinely interesting — not just important. Challenges and games that students actively want to engage with.
Science for Everyone
Students of all genders, ages, and socioeconomic backgrounds — no matter where they are in Australia.
Build Data Literacy
Teach students to think with data. Design challenges built around real scientific inquiry, not just content memorisation.
Celebrate Achievement
Competitions, public recognition, and a chance to have student work seen by a national audience.
Meet the Team
Arludo was founded and is led by Professor Michael Kasumovic of UNSW Sydney.

Professor Michael Kasumovic
Founder & Director
Michael is a Professor of Evolutionary Biology at UNSW Sydney and the Founder of Arludo and an award-winning researcher, science communicator and educator. With Arludo, he is combining his love of video games and science to inspire students of all genders, ages, and backgrounds to unleash their inner scientists and level up their critical thinking skills.

Erin Town
General Manager
Erin is a systems and processes nerd and a passionate advocate for inclusive education. As the General Manager at Arludo, she loves working with teachers to connect their students with engaging and relevant programs. With her eagle-eye attention to detail and her knack for keeping everyone on track, Erin ensures that every Arludo program is delivered on time and to the highest standard.

Andrew Harris
Director of Games
Andrew is the game master at Arludo, with over a decade of game development experience. As the Director of Games he believes that the best games are those that teach you something about yourself or the world around you through their gameplay and stories. By seamlessly blending education with fun, Andrew has crafted games that are loved by students and praised for their innovative design.

Matthew Batchelor
Director of Technology
Matthew is a problem-solver at heart, with a passion for building elegant systems that just work. As the Director of Technology at Arludo, he believes that well-designed software should be focused, purposeful, and built to last as it is the foundation of everything great. Matthew brings the technical vision and precision needed to ensure that what Arludo builds is as robust under the hood as it is impactful in the classroom.

Michael Duke
Games Programmer
Michael Duke is the builder behind the magic at Arludo, the first to take an idea and breathe it into life as a playable experience. As a Games Programmer, he crafts the backbone of every game students get to play, quietly ensuring that the fun runs deep and the code runs smooth. A devoted tabletop enthusiast and card game master, Michael knows better than anyone that the best games, whether digital or physical, are all about the joy of play.
Built on Research
Arludo’s approach to game-based science learning is grounded in peer-reviewed research led by Professor Michael Kasumovic at UNSW Sydney. The challenges are not just engaging – they are effective, with published research demonstrating improvements in scientific thinking, engagement, and data literacy.
Peer-Reviewed Research
Published studies demonstrate the impact of Arludo's approach on student science learning and engagement.
UNSW Sydney
Developed in partnership with one of Australia's leading research universities.
Evidence-Based Design
Every challenge is designed around learning science research, not just educational trends.
