Challenge

Engineering Design Challenge

Students work through the real Engineering Design Process — investigating, designing, building, and evaluating a creative solution.

Five hands-on lessons that take students through every stage of the Engineering Design Process. Teams identify a problem, generate and design a solution, build a physical prototype, and evaluate their work — supported by GridStrikers, Arludo's free digital puzzle game.

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Year levels

Years 3–6

Duration

5 lessons (!45 min each)

Submissions

No submission — learning-focused challenge prize: (No competition component)

Prize

No competition component

What students do

  • Play GridStrikers — a free digital puzzle game that builds design thinking and problem-solving skills
  • Investigate a real problem: rubbish in the school playground
  • Work as a team to brainstorm, sketch, and communicate a design solution using labels and technical terms
  • Build a physical prototype using classroom materials (no specific materials needed — use what you have)
  • Reflect and evaluate: does the prototype solve the problem? What would you change next time?
  • Document the entire process using the Engineering Challenge Slides

The science behind it

The Engineering Design Challenge is grounded in the Design and Technologies strand of the Australian Curriculum. Students experience each stage of the Engineering Design Process (EDP) — Investigating and Defining, Generating and Designing, Producing and Implementing, and Evaluating — in an authentic, hands-on context.

GridStrikers provides a digital scaffolding experience: students test and refine solutions in a puzzle game before applying the same thinking to a physical design challenge. This bridges digital and physical making in a natural, purposeful way.

Access Lessons via the Arludo Science Portal

Create your free teacher account to access all five Engineering Challenge lessons, download the teacher resource pack, and access the embedded GridStrikers puzzle game.

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GridStrikers: Design Thinking in a Game

GridStrikers is a free browser-based puzzle game designed by Arludo. Players score goals by placing, rotating and bouncing characters to guide a ball into the target — building design thinking and problem-solving skills in exactly the same way engineers work through a real challenge.

  • Free to play — runs in any web browser, no downloads or accounts required
  • No personal data collected — completely safe for classroom use
  • Mirrors the Engineering Design Process: test, revise, improve
  • Used in Lessons 1 and 2 to build problem-solving confidence before the physical build
Register to Access GridStrikers

The Engineering Design Process

1

Investigate & Define

Students identify the problem — rubbish in the school playground — and play GridStrikers to explore how design thinking and iteration work in practice.

2

Generate & Design

Teams brainstorm solutions, sketch their design, and communicate it using labels and technical terms. They use GridStrikers Sandbox to explore ideas digitally before designing the real thing.

3

Build & Evaluate

Teams construct a physical prototype using classroom materials, then evaluate how well it solves the problem and what they would change in the next design iteration.

The Engineering Challenge Is 100% Free

5 Digital Lessons

Browser-based lessons including the embedded GridStrikers game

GridStrikers Game

Free digital puzzle game — no download, no accounts, no ads, no personal data

Engineering Challenge Slides

Team slide template (PowerPoint or Google Slides) for documenting each design stage

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Questions teachers and parents ask us